

It's a small map with only two main pathways on the sides (meaning this is where your AI controlled monsters will push), leaving the middle area open for players to use for flanking. With matchmaking in place, players can search for games in the new three versus three map included in 2.0. Friends will also be able to band together in pre-made teams, giving players a feature that seems like it should have been in from the start. Based on stats like their performance and amount of games played, players will be able to search for games in both Casual and Normal mode. Casual mode will no doubt make for faster matches, but 2.0 is also addressing the time it takes to find a game by adding matchmaking.
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Casual mode is a tool that should teach players how to be good at all modes of the game, but one that S2 feels will be loved by hardcore and newcomers alike.

The goal is to rapidly give players the skills they need to learn how to play, while not implementing punitive measures that'll discourage them from taking risks. To this end Casual removes all gold penalties for dying, increases the range at which players gain experience off enemy AI monsters, and increases the importance of mid-game play by slowing the leveling pace after the first few ranks. Casual replaces the generally hated Easy mode, and alters the Heroes of Newerth in ways that developer S2 hopes will teach people to play the game. The biggest feature 2.0 brings to Heroes of Newerth is Casual mode. It's a delicate dance of timing, advancing, and tactical retreating as players see who can push into the opposing side's base first. Each player on a team controls a single hero, leveling them up and using their abilities to help their AI controlled monsters push against the other team.
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For those who've missed it, and apparently there's a lot of you since they're updating it to lure in more players, Heroes of Newerth is an action strategy game designed after the popular Warcraft III mod Defense of the Ancients.
